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 HEATHEN 6-No.111's Daek Matter.

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Untainted666

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PostSubject: HEATHEN 6-No.111's Daek Matter.   Wed Aug 27, 2008 6:34 pm

HEATHEN 6-No.111

Level 2

Foreword: This is not an odinary level 2, if you've read the profile. Being the only Level 2 in the elite Akuma squad
HEATHEN 6, and possessing the title of the strongest 'Effect' monster within, this Level 2's ability will be beyond norm. As usual, I will not God-Mode it and use it aginst weaker people, but rather set up such an ability to make sure not just any Exorcist will be able to kill it.

Dark Matter: Cannibal

Description: By feasting on another AKUMA, No.111 gains its ability. Therefore it has a wide array of abilities at its disposal, having feasted on hundreds of AKUMA alreadly. Also it can regenerate even fatal wounds by eating another AKUMA. To gain that AKUMA's ability, it must eat it entirely. It can only use one other ability at a time. Also, it can discard a body to act as a decoy for it to run away, but loses that Akuma's power.

Notes: ...Powerful, right? So are the other HEATHEN 6. Don't worry, I'm releasing them only when all the Exorcist here are at an suitable level e.g. advanced to General. Also note that whilst it eats another AKUMA, it is immobile, and it only has normal physical standards of a Level 2 despite the AKuma it has eaten. It's not as hardy as level 3 and reflexes are significantly slower than an advanced exorcists.
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Haru

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PostSubject: Re: HEATHEN 6-No.111's Daek Matter.   Wed Aug 27, 2008 11:10 pm

Hmmmm.... Marlow?

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Marlow
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PostSubject: Re: HEATHEN 6-No.111's Daek Matter.   Thu Aug 28, 2008 8:52 am

Hmph...let's start with you telling me the reason you should get such a powerful Akuma. You say, that you Akuma has these very powerful abilities, because it's a member of the HEATHEN 6, but I just don't get you. Tell me a reason why I should allow your Akuma to be stronger, than the others! If you can tell me a good enough reason (that's something I decide *evil grin*), I'll approve these.
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Haru

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PostSubject: Re: HEATHEN 6-No.111's Daek Matter.   Thu Aug 28, 2008 9:44 am

Disapproved for now... We can't make a loophole in the rules just because you say you won't abuse it. There is too much god-mod potential in this ability, and Marlow told me you won't get any more than any other normal Akuma Ability.

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Tyki Mikk is the best character ever.
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Untainted666

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Registration date : 2008-08-22

PostSubject: Re: HEATHEN 6-No.111's Daek Matter.   Thu Aug 28, 2008 5:02 pm

don't worry. I can wait.
Smile
Welllllll...my purpose for creating such a powerful Akuma was for HEATHEN 6, which I want to use to

1.Balance the Akuma-Exorcist ratio
2.Create a story where all the Exorcists here battle against these powerful AKuma
3.Result in an all-out war where the Akumas and my Noah die

HEATHEN 6 are super strong Akumas,i'm ny planning to use them anytime soon before the Exorcist circle pile up and grow stronger.

It's all part of the plan...as Joker said.
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Marlow
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PostSubject: Re: HEATHEN 6-No.111's Daek Matter.   Sun Aug 31, 2008 2:27 am

Well, let me see...you know, my biggest problem with these abilities is the one where you can use the abilities of other Akuma. I don't think you'd use it for godmoding, but that reason just isn't enough to get an ability like this approved. By, that saying you can use the abilities of the Akuma you devoured, you basically say, that you can simply use any ability you want. You see my point, right?
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Untainted666

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Number of posts : 343
Location : Christian Nightwish - Noah [37/100]
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Level (Character 1) :
80 / 10080 / 100

Level (Character 2) :
0 / 1000 / 100

Level (Character 3) :
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Registration date : 2008-08-22

PostSubject: Re: HEATHEN 6-No.111's Daek Matter.   Sun Aug 31, 2008 3:49 am

...I see...

Well, let's suspend this talk until more exorcists arrive here during the hols. Maybe we can
work aonething out...
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